radical simplicity - transforming computers into me-centric appliances

Bibliography

[1] Commodore-Amiga, Inc (1991). Amiga User Interface Style Guide. Reading, MA: Addison-Wesley.
[2] Amor, Daniel (2001). Internet Future Strategies. New York: Prentice Hall.
[3] Apple Computer, Inc (1992). Macintosh Human Interface Guidelines. Reading, MA: Addison-Wesley Publishing Co.
[4] Apple Computer, Inc (1992). Guide to Macintosh Software Localization. Reading, MA: Addison-Wesley Publishing Co.
[5] Benjafield, John G (1996). The Developmental Point of View. A History of Psychology. Needham Heights: Simon & Schuster Company.
[6] Bradshaw, Jeffrey (ed) (1996). Software Agents. AAAI Press/MIT Press. Menlo Park.
[7] Brooks, Rodney A (1990). "Elephants Don't Play Chess", In Pattie Maes (ed). Designing Autonomous Agents. Cambridge, MA: MIT Press.
[8] Cagan, Jonathan and Vogel, Craig M (2002). Creating Breakthrough Products: Innovation from Product Planning to Program Approval. New York: Financial Times - Prentice Hall Publishing.
[9] Copernicus, Nicolaus (1543). De revolutionibus orbium coelestium. Nuremberg.
[10] Cushman, William H. and Rosenberg, Daniel J (1991). Human Factors in Product Design. Series: Advances in Human Factors/Ergonomics, edited by Gavriel Salvendy. Amsterdam Holland: Elseview.
[11] Deely, John (1990). Basics of Semiotics. Bloomington, Indiana: Indiana University Press.
[12] Dix, Alan; Finlay, Janet; Abowd, Gregory; and Beale, Russell (1993). Human-Computer Interaction. Hillsdale: Prentice Hall.
[13] George B. Dyson (1998). Darwin among the Machines: The Evolution of Global Intelligence. Cambridge, MA: Perseus Publishing.
[14] Eco, Umberto (1976). A Theory of Semiotics. Bloomington, Indiana: Indiana University Press.
[15] Eco, Umberto (1984). Semiotics and the Philosophy of Language. Bloomington, Indiana: Indiana University Press.
[16] Goldstein, N., and Alger, J (1992). Developing Object-Oriented Software for the Macintosh. Reading, MA: Addison-Wesley.
[17] Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong, and Verplank (1996). ACM SIGCHI Curricula for Human-Computer Interaction.
[18] Hewlett-Packard, IBM, Sunsoft Inc. & USL (1993). Common Desktop Environment: Functional Specification (Preliminary Draft). X/Open Company Ltd.
[19] Hix, Deborah and Hartson, H. Rex (1993). Developing User Interfaces: Ensuring Usability Through Product and Process. New York: John Wiley & Sons, Inc.
[20] Lansdale, Mark W. and Ormerod, Thomas C (1994). Understanding Interfaces: A Handbook of Human-Computer Dialogue. Computers and People Series, edited by B.R. Gaines and A. Monk. San Diego, CA: Academic Press.
[21] Laurel, Brenda (ed) (1990), The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley Publishing Co.
[22] Lewis, Clayton and Rieman, John (1993). Task-Centered User Interface Design: A Practical Introduction. University of Colorado, Boulder.
[23] Locke, John (1690). Essay concerning human understanding. Dorset.
[24] Norman, Donald A (1988). The Psychology of Everyday Things. New York: Basic Books.
[25] Norman, Donald A (1990). The Design of Everyday Things. New York: Doubleday.
[26] Norman, Donald A (1999). The Invisible Computer. Cambridge, MA: MIT Press.
[27] Madell T.; Parsons C.; and Abegg J (1992). Developing and Localizing International Software. Englewood Cliffs: PTR Prentice Hall.
[28] Preece, Jenny (ed) (1994). Human-Computer Interaction. Menlo Park: Addison-Wesley.
[29] Proctor, Robert W. and Trisha Van Zandt (1994). Human Factors in Simple and Complex Systems. Boston, MA: Allyn and Bacon.
[30] Salvendy, Gavriel (ed) (1997). Handbook of Human Factors (2nd edition). New York: John Wiley & Sons.
[31] Shneiderman, Ben (2002). Designing the User Interface (Third Edition). Menlo Park: Addison Wesley.
[31] Watzlawick P.; Beavin J.H.; Jackson D.D (1967). Pragmatic of Human Communication. New York: W.W. Norton & Co.


Home - Foreword - Introduction - Chapters - Authors - Reviews - Contact